Announcing ‘Fatesworn’: The first expansion to Foretold!

Fatesworn is the first expansion for Foretold: Rise of a God. The Fatesworn expansion introduces fresh new elements that offer new and exciting avenues of play.  Before we’d even finalized the Foretold base game, I’d already been mapping out the Fatesworn expansion.  Foretold has a lot going on, but there was room for more.  Many design ideas actually were gathered via player feedback. Often, it was very engaging to test an unfinished concept with others, because there were so many times where “oh man, what if…!” moments would come up – especially with the open world that Foretold provides. I’m excited to show what Fatesworn brings to the table, as it makes the game more fun and accessible to new and experienced players alike.  We’ve provided a more complete world with a broader range of Faithful roles, powerful but flexible Fate Cards, and a series of Relics that reward aggressive play (and create a whole new way to become a god!).  The Tiles are pretty neat too – and we’ve even got some special new Starting Temple Tiles that are going to add a whole new element to the game! To lead off the Fatesworn previews, let’s take a look at the centerpiece of the new expansion – a card that was co-designed with the help and feedback of one of our top Kickstarter backers!  He and I spent a few months going back and forth on ideas on what the game needed, what the right sort of power level should be for the card, and what would really make players say “Wow!” This is the very Relic from which all of the other ancient Fate Relics were forged. It has long been guarded by the Fatesworn – an ancient sect of devotees whose mission is to serve all of the Fates in life, in order to be rewarded in death. Wow, right? What you see may be a lot to take in. What does that Symbol mean? Why is no Altar required? You get to draw 2 Fate Cards when you acquire it? First, the burning-eye symbol you see is that of the Fatesworn – and where you see that symbol, it means that it represents and serves ALL Fates.   Maybe you can think of it like a wild card.   In this case, the Crucible acts as a Fate Relic for every Fate Alignment in Foretold: Chaos, Grace, Prosperity and Wisdom. If you have 3 Chaos Relics and the Crucible, it satisfies the win condition of the Chaos Fate Relics, for instance. It lets you play all Fate Cards with a Relic Cost of 1 from any deck: that unlocks a majority of the cards in the game for you to play at ease! If you combine it with a Scrolls for a turn, you could truly play from every deck, and unleash havoc upon your enemies. Yes, it is strong – a snap buy if you see it in the Marketplace – but its...

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Foretold in stores! More in development!

Thanks to the dedication and hard work from Legion Supplies, Steve Port and his crew brought Foretold from mere concept to finished product. And now it is available in game stores across the USA!   I’m very excited to see everything come to fruition, and hope that everyone who has bought the game finds it a fun, engrossing experience. I’m hard at work finalizing the first expansion, and have even delved into the second expansion.  Because Foretold is modular in nature, it has the advantage of unlimited expandability (is that even a word?).   But it’s not enough to simply design new Faithful or new Relics – every component is carefully designed, with ratios that have to be maintained and functionality that has to remain intact.  So there is a lot of subtle polishing involved even in something as simple as a new Faithful card.  The game itself is a machine, and its engine has to run smoothly – or in cases where it was running a bit rough, new cards are introduced to help it perform even better.  That said, if anyone has an opinion on the game, what would be a great addition, or what could help it run even more smoothly, please let me know! I’m very excited about Foretold and its coming evolution, and can’t wait to share it with everyone. Thanks!...

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