The first time anyone plays a new game, it can be daunting! Here is a list of helpful tips for Foretold.
The First Turn
- When you start the game, play out all of the Faithful in your Temple to get 5 gold. You’ll have a few choices that can be made at the beginning, but here is a pretty strong first turn example:
- Whenever you play your High Priest Faithful card to collect gold, you get to draw a Fate Card. Each of the four Fate Decks have a unique theme – but what if you’re not sure what theme you want to pursue yet? Well, half of the cards in each Fate Deck can be played with no cost. This makes Prosperity a great deck to choose from first, because you have a 50% chance of drawing a card you can play – and many Prosperity cards generate extra gold for you. Generating gold is always good!
- What should you do with your first turn’s gold? If there is an Acolyte in the Marketplace, that’s usually a great choice. For the 3 gold cost, this Faithful will collect 2 gold for on every subsequent turn, if played from the Temple. The more gold you have, the faster you’ll expand your Temple and your Raiding Party as the game progresses.
- The B-side of your Sanctum has a Station Icon that can be flipped with your remaining two gold, letting you house the newly acquired Acolyte in your Temple for the next turn. This is a pretty solid way to start the game!
- This will set you up for 7 gold on your next turn, allowing you to easily upgrade your Pathway and buy a Faithful with cost 4 or less, allowing you to have 6 Faithful in your Temple and 8 or more gold for your 3rd turn! That’s when the real fun starts.
Other Starting turn plays:
- Players generally won’t bother buying Tiles from the Tile Deck until first upgrading the Sanctum and Pathway Tiles, so don’t worry about the Tile Deck on your first turn. You should narrow your buys down to Faithful or maybe a Relic.
- If a Fate Relic is revealed that you and an opponent are both going to compete for, you may want to buy it – once you’ve secured that Fate Relic, you can start drawing cards from the same Fate Deck that you can more reliably play!
- If a Basic Relic is revealed, it’s generally better to buy a Faithful and upgrade a Tile – but you can also buy the Faithful and a cheap two-cost Relic if you feel so inclined. Spears, for instance, are always vital to succeeding during a Raid. You’ll lose a Faithful from the next turn’s hand, however – so it’s almost as if the Spear is costing you 3 gold instead of 2!
- If you really like a Faithful that appears in the Faithful Row other than Acolyte or Guard, buy it! If it costs 4 or 5 gold, however, you won’t have enough gold to flip your Sanctuary over, and will be 1 Station short of keeping all of your Faithful in your Temple. On your Reinforce Step, you may want to just put a Guard in your Raiding Party temporarily (it’s ok, you can bring him back next turn when you flip over a Tile to create an extra station!). You don’t really have to worry about anyone Raiding your Temple for a few more turns – focus on generating extra gold first.
- If you’re playing a 3 or 4 player game, and players 1 and 2 purchase both starting Faithful row Acolytes, don’t feel too bad! Three more Faithful will have appeared from the Faithful deck, and if you don’t like any of those, you can always get a Guard. Although Guards produce one less gold, they are very useful for both Raiding and Defending, as their +2 Combat Bonus will help sway Combat Rolls in your favor.
- While optimizing your gold production rapidly is important, money isn’t everything! Powerful Fate Cards and epic battles are what ultimately determine the winner. Don’t feel out of the game if you’re producing less gold than an opponent!
Temple Development Strategy
- If you add a Station to your Temple, make sure you grab another Faithful from the Marketplace (or, you can also pull one from your Raiding Party) to make sure your investment pays off – unfilled stations won’t do anything for you!
- Only 1 card in each Fate Deck has a ‘Relic Cost’ of 3. This means that the other 29 cards can be played if you have 2 Fate Relics of the matching type in your Temple. If you aren’t going for the alternate win condition (4 Relics of the same Fate type in your Temple), 2 Altars is enough to let you house the Fate Relics required to play the majority of Fate Cards you’ve drawn.
- If you don’t plan on trying to win with the alternate win-condition (acquiring 4 Relics of a single Fate type), upgrading your Treasury is not important – you will probably come across a Tile with an Altar while buying new Tiles from the Tile Deck to increase your Temple’s size and defenses.
- If you do pursue the alternate win condition of acquiring 4 matching Fate Relics, instead of spending your gold on a Raiding Party, spend it on new Tiles and flipping those Tiles – usually also choosing a Fate Deck that helps with this. Grace and Prosperity are usually best, but Wisdom can also help you dig into the Tile Deck for your 3rd and 4th Altars.
Aggression vs. Defense
Two common strategies for Foretold involve amassing a large Raiding Party or amassing a large Temple. One option is obviously for the aggressive player, while the other is for the player who prefers to ‘turtle’.
- Being the aggressive player has its pluses! Getting to Raid opposing Temples is a lot of fun, but you could make enemies early in a multi-player game! Temper your desire to Raid with a balanced Defense in a multi-player game – saving a few combat tricks (whether in card or Tile form) for the inevitable retaliation you may bring upon yourself for Smiting your rivals! The advantages of being the aggressive player are that building a Raiding Party is fairly easy and straight forward, and once you’ve achieved a basic upgrade in your Temple and its gold production, devoting your resources to buying Faithful is relatively easy. Having more Faithful allows you to overextend the Faithful you dispatch in combat on each Tile in order to maximize the odds of winning the Combat Roll. You’ll also recover more easily from Trap Tiles.
- It’s also fine to include Devotees or other ‘weak’ Faithful in your Raiding Party if you don’t plan on fighting with them primarily – they’re great backup against traps or deal 1 extra point of damage at the end of a Raid if you Smite your opponent.
- The benefit if a large Temple strategy is that if you survive, you generally end up producing much more gold in the later turns of the game, and can use this to catch up on building up that Raiding Party – or even win by acquiring 4 matching Fate Relics. The downside to buying up Tiles to build your Temple, rather than acquire Raiding Faithful, is that Tile purchases are random, and you may not always acquire the best Tiles for defending or growth at the right times. The Wisdom Deck can help you dig into better Tiles, though. And the Grace Deck, with its healing and defensive buffs, is good at buying you time for this strategy to take fruition! Making it to end game with a big Temple will all but secure your immortality!
Table Politics and ‘when to play’
- Foretold is all about the table politics. Getting way ahead of your 3 opponents early in the game might seem fun – until the other 3 gang up on you! It’s important to play the table, as it were.
- Buying an extra Tile or two early is a great way to dissuade opponents from Raiding your Temple (versus another opponent) – a Face-down Tile could be a trap, and no players want to be hit by a deadly Spear Trap early in the game!
- How you separate your Raiding Party and Temple Faithful during the Reinforce Step is a secret until the next turn, when you play your Raiding Party Faithful – if you are anticipating being attacked, maybe you’ll want to pull your best defenders back from the Raiding Party and place them in your Temple – but no guts, no glory!
- Keep your Fate Cards close and use them sparingly – there’s no limit to how many you can have – and your opponents will think twice about Raiding you if you’re sitting on a fist-full of powerful cards! Once those Fate Cards are depleted, you’re more vulnerable to Raids and less likely to succeed in your own Raids. Relics like Offering will help you recover your Fate Card hand a bit.
- You can often play Fate Cards to interact with a combat that doesn’t involve you. It’s a great way to make a friend – or an enemy – depending on how you look at it. You’ll often find situations in a 3 or 4 player game, where your interests will temporarily align with those of another player. But be careful about playing Fate Cards on others when you may need them to defend yourself later!